Trijam #61 - Negative Space Mac OS

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Jen Skalbeck, Iowa State University. NOTE: The latest versions of Adobe Reader do not support viewing PDF files within Firefox on Mac OS and if you are using a modern (Intel) Mac, there is no official plugin for. TriJam is a jam where your goal is to try and make something playable (and fun) in only 3 hours! How is that even possible, you ask? Well, just look at the history of previous TriJams and we're sure you'll be convinced that it is not only possible, but very manageable! 157 Followers, 256 Following, 1,016 Posts - See Instagram photos and videos from Trina James (@trijam).

  1. Trijam Podcast
  2. Trijam #61 - Negative Space Mac Os X
  3. Trijam #61 - Negative Space Mac Os Download
  4. Trijam #61 - Negative Space Mac Os Catalina

Double sided is platformer about a girl in a cursed world and a boy in a normal world. They feel connection to each other and try to get whats wrong with their worlds

It will take brains and quick reflexes to survive in this incredibly clever action platformer.

Also you can try polished game here https://teamon.itch.io/double-sided

Controls and supported input devices

  • You can play with keyboard or any gamepad
  • A/D - move
  • W - Jump
  • Space/K - change world
  • R - restart (use if you stuck in walls)
  • Actually, there are in-game tutorial

How to play

  • Beat all levels to win

Tips

  • There are a half second when you switch world, where both worlds are solid, so you can use that to run above pit
  • You have infinite lives, don't listen to narrator
Negative

Credits

  • Team-on - programmer

Used tools

  • Unity 2020.2.0f1
  • Visual Studio 2019
  • Adobe Photoshop 2020
  • sfxr

Used assets

  • Unity game template - Team-on/UnityGameTemplate
  • Assets from template - Team-on/UnityGameTemplate/wiki/Used-assets
  • retro-lines - all art
  • Grove Adventure - music
StatusPrototype
PlatformsWindows, macOS, Linux, HTML5
Rating
AuthorTeamon
GenrePlatformer, Adventure, Puzzle
Made withUnity, Adobe Photoshop
Tags2D, 2worlds, DRM Free, Open Source, Pixel Art, Retro, Singleplayer, trijam
LicenseMIT License
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilityInteractive tutorial
LinksSteam, Source code

Install instructions

Available in Windows, OSX, Linux, and Web

Consider downloading a game instead of playing the web version for better performance and stability.
If you encounter any problem, please leave a issue!

Mac Version Notes:
If you get 'this package is from an unidentified developer' right click (or control-click) and select open. You should now get the option to open anyways.

Linux Version Notes:
Make sure to set the x86_64 as executable before running.

Download

Version 0.3 - PostJam update 74 days ago
Version 0.3 - PostJam update 74 days ago
Version 0.3 - PostJam update 74 days ago
Version 0.3 - PostJam update 74 days ago

Development log

  • Post Jam update and future plans
    74 days ago

Log in with itch.io to leave a comment.

That is a really cool game! I think you should continue developing this

Thank you! I actually continue developing, hope to publish new version in 2-3 weeks

Great Game!! The mechanic is really unique and fun!!

Really great game! You guys were in my latest video!

Great fun! I love the look, and the feel of the controls is just right. The key concepts are introduced at just the right pace. The snarky comments when you die are good fun, too. If I have any suggestion to make, it's only to please, punctuate 'it's' properly. :)

> The time for coming up with an idea, making a design doc, compiling the game and publishing it etc. does not count in the 3 hours you have

I think 3 hours is short enough for making a game without having to worry about making the page too!

Trijam Podcast


Great job with this - I believed 'one more level' each time I saw it and kept being surprised by how much content you managed to make. The music, art and gameplay all worked together nicely too.

Topdownshooter(wip) mac os. Santa is mad at his elves who went rogue.. Help him kicking their ass planting Christmas trees and firing them as missiles.

Left - Right : move Santa

Down: plant a tree (max 5 at the same time on screen)

Space: fire the tree right in front of Santa

Brotherly participation to Trijam 83

This is our first participation to a jam of any kind. I must say that the 3 hours limit is quite challenging. We started with what we thought was a very narrow, limited scope and yet only delivered half of it. We wanted to implement on top of this:

Trijam

Credits

  • Team-on - programmer

Used tools

  • Unity 2020.2.0f1
  • Visual Studio 2019
  • Adobe Photoshop 2020
  • sfxr

Used assets

  • Unity game template - Team-on/UnityGameTemplate
  • Assets from template - Team-on/UnityGameTemplate/wiki/Used-assets
  • retro-lines - all art
  • Grove Adventure - music
StatusPrototype
PlatformsWindows, macOS, Linux, HTML5
Rating
AuthorTeamon
GenrePlatformer, Adventure, Puzzle
Made withUnity, Adobe Photoshop
Tags2D, 2worlds, DRM Free, Open Source, Pixel Art, Retro, Singleplayer, trijam
LicenseMIT License
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilityInteractive tutorial
LinksSteam, Source code

Install instructions

Available in Windows, OSX, Linux, and Web

Consider downloading a game instead of playing the web version for better performance and stability.
If you encounter any problem, please leave a issue!

Mac Version Notes:
If you get 'this package is from an unidentified developer' right click (or control-click) and select open. You should now get the option to open anyways.

Linux Version Notes:
Make sure to set the x86_64 as executable before running.

Download

Version 0.3 - PostJam update 74 days ago
Version 0.3 - PostJam update 74 days ago
Version 0.3 - PostJam update 74 days ago
Version 0.3 - PostJam update 74 days ago

Development log

  • Post Jam update and future plans
    74 days ago

Log in with itch.io to leave a comment.

That is a really cool game! I think you should continue developing this

Thank you! I actually continue developing, hope to publish new version in 2-3 weeks

Great Game!! The mechanic is really unique and fun!!

Really great game! You guys were in my latest video!

Great fun! I love the look, and the feel of the controls is just right. The key concepts are introduced at just the right pace. The snarky comments when you die are good fun, too. If I have any suggestion to make, it's only to please, punctuate 'it's' properly. :)

> The time for coming up with an idea, making a design doc, compiling the game and publishing it etc. does not count in the 3 hours you have

I think 3 hours is short enough for making a game without having to worry about making the page too!

Trijam Podcast


Great job with this - I believed 'one more level' each time I saw it and kept being surprised by how much content you managed to make. The music, art and gameplay all worked together nicely too.

Topdownshooter(wip) mac os. Santa is mad at his elves who went rogue.. Help him kicking their ass planting Christmas trees and firing them as missiles.

Left - Right : move Santa

Down: plant a tree (max 5 at the same time on screen)

Space: fire the tree right in front of Santa

Brotherly participation to Trijam 83

This is our first participation to a jam of any kind. I must say that the 3 hours limit is quite challenging. We started with what we thought was a very narrow, limited scope and yet only delivered half of it. We wanted to implement on top of this:

Trijam #61 - Negative Space Mac Os X

  • A pile of gifts that would be targeted by the elves throwing bombs at them
  • The elves were to come in group, wave after wave
  • The waves were meant to be more and more difficult (more elves, more bombs and faster speed)
  • Some basic menuing, including a pause menu and an end screen with final score when all gifts were eventually destroyed
  • Christmas trees had normally to grow before being available for firing
  • Regarding the assets, we lost quite some time trying to find something we could use and ended up quickly sketching in google drawing
  • We also wanted to include some background music and sound effects

When I see what we eventually delivered we really only delivered the main mechanic:

  • Enemies in the sky to be targeted from the ground (inspired by the classical space invader in terms of gameplay)
  • The ammunition is not immediately available and must be planted first


Theme: 'trees'

Source code: https://gitlab.com/hyojjxipitug/trijam-83

Build runnable in browser, developed with Godot 3.2.2

Assets:

https://fonts.google.com/specimen/Baloo+Tamma+2?query=baloo

Trijam #61 - Negative Space Mac Os Download

StatusIn development
PlatformsHTML5
AuthorsHyojj Xipitug, Oxymore853
Made withGodot
Tagsjam, trijam
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard

Trijam #61 - Negative Space Mac Os Catalina

Log in with itch.io to leave a comment. Balloon frvr mac os.





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